Inside the Fallout Universe, Gaming’s Most Surprising Small Screen Triumph
The post-apocalyptic TV show is back to streaming services, and it's safe to say that audiences were delightfully shocked by the caliber of its first season. By portraying the retro-futuristic, nuclear-ravaged United States through the eyes of three different characters, it succeeded in capturing multiple facets of the player's experience.
There was Lucy the vault dweller, trying to do the right thing and learning that the barren landscape made that incredibly hard; Max, the militant faction initiate, who starts challenging his cult's authority and unleashes significant chaos in robotic power armour; and the Ghoul, a breakout character who has completely shed any ethical bearings out in the irradiated badlands.
Building Anticipation for the Second Season
The debut season's ending disclosed crucial details about who helped cause the atomic conflict that condemned a population in bomb-proof bunkers for an extended period. It also left numerous mysteries unanswered for the second season – and, this time, hopes are considerably elevated.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” quips the show's co-creator.
“Heading into the first season, everyone’s like, ‘Just don't mess it up’,” adds a key figure from the games. “We’re over the moon with the feedback to the show, so this time people are coming in with more enthusiasm and new expectations.”
The Mojave Beckons for Season Two
The upcoming season is located in New Vegas, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and personalities in the series, despite the fact that it was somewhat buggy at launch.
“It has a desert vibe, a Southwestern essence, that’s so key to that game,” says Nolan. “That dusty, desolate iconic highway feeling of the game is so much fun to bring into the show.”
In the show's timeline, a considerable period has passed since the story of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators suggest that it acknowledges the fan's adventure.
Crafting a Tangible World
The Fallout TV series is notable for its physical authenticity – its makers ensured real props and locations were fabricated, echoing the improvised nature of the towns in the games.
“As a sci-fi fan, so many series I watch, I’m aware that they’re all filmed against a digital backdrop,” says co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, particularly of a video game, is to appear as if it’s real.”
Indeed, virtually everything you see on-screen is practical, including the legendarily scary radioactive creatures known as Deathclaws. In the show, they are portrayed by practical effects, and were apparently pretty frightening up close.
Made by Fans, for Fans
The Fallout series resonates because it is developed by accomplished storytellers who are also passionate gamers, alongside the game developers behind the franchise. This common understanding for the world is evident in the final product.
The new batch of episodes is launching on a episode-by-episode basis rather than as a all-at-once release, representing a shift from the initial release. This schedule will create a new audience reaction, a dynamic the showrunners themselves are eager to witness.
“It's richer, it’s larger in scale, it’s more humorous, it has a lot of revelations,” teases Howard. “I can't wait to seeing what people think.”